Maxime Durand from Ubisoft in Montreal will discuss his work on the video game Assassin’s Creed.
"The past is a puzzle for which we lack most of the pieces and don’t have the cover art. Yet, the teams working on Assassin’s Creed (a historical fiction action-adventure open world stealth video game series) have mastered a unique method to interpret it through breathtaking digital environments. From assumed inaccuracies to unnoticeable historical details, the procedure is complex but rewarding with tens of millions of fans. This lecture will discuss the methods applied at Ubisoft and how we address the issues of recreating the past in a world leading digital gaming environment.1:30 PM, Friday, October 23, 2015, Multi-Media Lab, Discovery Centre, MacOdrum Library
No comments:
Post a Comment